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LogicalDox

Built a modular VR framework for educational apps with submodules, multiplayer features, and real-time tools like screen sharing and voice chat. Optimized performance with LOD, Impostors, and Seurat, and implemented realistic physics using SplineMesh and Obi tools. Achievements include a reusable wire simulation system and an AWS-integrated asset checkout system.

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Description

● Workedwith a team to design a flexible framework for building educational VR applications, using submodules to keep the code organized and make functionality easier to manage;

● Created a multiplayer system to track student progress, adding features like real-time screen sharing and voice chat for better interaction;

● Usedoptimization techniques such as Level of Detail (LOD) systems, Impostors, and Seurat to improve performance and space usage;

● Implemented advanced physics tools like SplineMesh, Obi Rope, and Obi Cloth to create realistic movements and interactions;

● Researched new technologies like Viroo to improve in-game physics and mechanics.

 

Key Achievements:

● Successfully developed and integrated multiple systems into the VR framework, enhancing modularity, scalability, and overall functionality for educational applications.

● Developed a reusable wire simulation system utilizing SplineMesh, allowing for dynamic, physics-based interactions and seamless integration across various projects;

● Designed and integrated an asset checkout system with AWS synchronization, incorporating UI Toolkit for efficient resource management and collaborative workflow.

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